- discipline

ux

- client

atg - aptouring

- location

melbourne, australia

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case study

intro

the process

- workshop - defined the objectives and the scope of the project.

- workshop - defined with the client the jobs to be done, the user journey and number of screens in order to tackle the main objective of the project.

- wireframed the booking flow following the mobile first premise.

- created a hi-fi interactive prototype.

- user tested it with 6 participants (face to face)

- refined the design.

- created an insights summary report.

- identified epics or stories.

- handover to developers.

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