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- discipline
ux
- client
atg - aptouring
- location
melbourne, australia


case study
intro
the process
- workshop - defined the objectives and the scope of the project.
- workshop - defined with the client the jobs to be done, the user journey and number of screens in order to tackle the main objective of the project.
- wireframed the booking flow following the mobile first premise.
- created a hi-fi interactive prototype.
- user tested it with 6 participants (face to face)
- refined the design.
- created an insights summary report.
- identified epics or stories.
- handover to developers.
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